How To Create An App Free: No Programming Needed

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Views Read View source View history. In other projects Wikimedia Commons. By using this site, you agree to the Terms of Use and Privacy Policy. HTML5 , C. Microsoft Visual Studio no lock-in. Limited debugging tools built into IDE. Yes, in Titanium Studio. Knowledge representation and declarative programming -modeling for easy development, then code is automatically generated for each platform. GeneXus utilizes pre-tested code libraries and user debugging of code not necessary after code generation. Eclipse plugin, Eclipse-based stand-alone. Objective-C , Swift.

Xcode , AppCode. Only via App Store , needs review and approval by Apple Inc. Apple tools are free for an Intel -based Mac. Simulator testing is free, but installing on a device needs a fee for a developer signing key. AppCode - commercial licenses available.

Embarcadero Delphi XE2. Design is on Windows, Compiling and deploying must be done on Mac.

5 Things to Know Before Building Your First Android App

Free emulator, Sun Java Wireless Toolkit, mpowerplayer. Yes although many VM implementations have device specific bugs necessitating separate builds. No but can build and test on the localhost. Yes integrated into IDE. Yes iOS and Android emulators may be used. Visual Studio , Xcode. Yes, Android emulator can be integrated. Android , Windows Mobile.

Appspotr – Create epic apps without coding

HTML5 , Java. Yes, the Mendix app platform. Not applicable, Mendix is a platform as a service. No coding needed. JavaScript can be used for Business Logic. Yes using browser debug tooling. Yes browser-based, iOS simulator. Web, iOS , Mobile Web. The native distribution format of each platform, OTA deployment. ActionScript , XML. No third-party tools.

Ruby with HTML interface features compiled through an interpreter into native applications. Supporting swipe-to-refresh. Pop-up messages overview. Adding search functionality. Creating backward-compatible UIs. Media app architecture. Building an audio app. Building a video app. Routing between devices. Background tasks. Sending operations to multiple threads. Manage device awake state. Save files on device storage. Save data in a local database. Sharing simple data. Sharing files. Sharing files with NFC.

Printing files. Content providers. Autofill framework. Contacts provider. Data backup. Back up key-value pairs. Remember and authenticate users. User location. Using touch gestures.

iOS Tutorial (2019): How To Make Your First App

Handling keyboard input. Supporting game controllers. Input method editors. Performing network operations. Transmit network data using Volley. Perform network operations using Cronet. Transferring data without draining the battery. Reduce network battery drain. Transfer data using Sync Adapters. Wi-Fi infrastructure. Discover and connect.

Runtime API reference. Web-based content. Android App Bundles.


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Get started with instant games. Integrate with Firebase. Launch and iterate. Best practices. I'll even show you some tricks for building your own apps without any programming skill whatsoever. Whether you make any money is out of my hands. At least you'll have a starting point. Over the next weeks, I'll write more about how to really understand the software business. But for those of you who are impatient to get started, here's what you need to do.

Let's get started with the basics -- getting access to the app stores. In this article, we'll look at the Google Play store and the iOS App store because they are, by far, the biggest players. Once you complete an app, you'll need to submit it to the app store and each company will go through a review process designed to determine if your app is up to basic quality standards and, sadly, those standards are very low , and make sure you're not embedding malware or other nastiness in the app.

Once accepted in the app store, the two companies will list your apps and you'll get a percentage of the selling price. When Apple set up the original App Store, they paid 70 percent of the selling price to developers, taking a 30 percent cut for themselves. While Apple's 30 percent cut may seem like a lot, those who have been in the software business for a while know that's actually a pretty good deal.

For software sold through retail stores, developers might see less than 30 percent of the final sale price. With app stores, developers keep a lot more. In order to get into the game, you'll need to sign up for each app store. Both programs provide some excellent developer resources, but I'd strongly recommend you tap into the Develop and Distribute tabs of developer. You are now a developer.

Now you need to build an app. Later in this article, I'll take you through a number of app development tools that will help you build your first app without any programming background. You'll want to explore them in depth, because the capabilities of those tools will help you determine what you can and can't build. Even so, you have a couple of major choices upfront. Clearly, you're not going to be building a revolutionary new tool that uses all of the capabilities of smartphones and tablets.

You'll need to learn to code for real to do that. If you're using a non-programmer's app building tool, you're pretty much limited to form and data-based apps, mobilized Web pages, and games. There is, of course, no guarantee you'll see any money from any of these. The app market is a hugely competitive market. Even so, I'll start off by recommending you avoid mobilized Web pages. We are all used to getting our Web page content for free, and a mobile app that just reformats that information is unlikely to generate an app store sale. The way you can make money on mobilized Web pages is contacting companies with their own basic Web pages and offering to turn them into free apps.

You won't get a stream of income from app sales, but you could get a decent services fee for creating such an app for someone else. Forms-based apps are apps that interact with data entry, databases, and store the data for later retrieval. They're relatively easy to build and you might be able to build something based on an area of knowledge you have. Games, of course, are games. Games are the hottest segment of the mobile app market, but concomitantly, it's also the most crowded segment and the segment where it's hardest to stand out.

That said, building a game is fun just for its own sake, so you might want to give it a try. Next comes pricing. Remember that apps are cheap by comparison to PC and Mac desktop apps. Just about everything is under ten bucks. More to the point, and here's a big hint, nearly all of the biggest money producers are apps that are free to download and offer in-app purchases. Frankly, if you want to make money, I'd recommend you start with the in-app purchase business model.

Personally, I don't like in-app purchase -- but you can't deny the success the model has had. After all, buyers can download, try, and get sucked in. If they find value, then they are far more likely to buy your in-app upgrades. Next: How to build your app even if you don't program.


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So let's take the big step and build your app. I've told you over and over again that I do not recommend you job out or pay someone else to write your app. Rather than repeat myself well, I guess I just did!